The Legend of Zelda: Skyward Sword
Posted 15 June 2010 - 11:23 AM
Edited by Haku, 15 June 2010 - 11:24 AM.
Posted 15 June 2010 - 12:20 PM
Posted 15 June 2010 - 02:38 PM
I hope it doesn't go overboard with motion control stuff.
Posted 15 June 2010 - 02:46 PM
Posted 15 June 2010 - 09:42 PM
Posted 16 June 2010 - 05:11 AM
They seem to be going for something of a painting look to it.
Miyamoto says it is based on impressionist painters.
Edited by Dumbledore Calrissian, 16 June 2010 - 05:12 AM.
Posted 16 June 2010 - 07:09 AM
Posted 16 June 2010 - 07:49 AM
Forget the not-so-elegant swordplay show put on by Shigeru Miyamoto at Nintendo's E3 Press Conference. We just got back from playing the new Legend of Zelda adventure, Skyward Sword, and found the new control system to be quite responsive. The one-to-one sword motion works well, and though it does require a more methodical approach than Hyrulian adventurers might be used to, it is easy to trigger sideways slashes and overhand chops once you get the hang of it. We also took a bunch of Link's new gadgets for a spin, and vanquished our fair share of giant skeletons and aggressive shrubberies.
Posted 17 June 2010 - 12:16 PM
Posted 24 June 2010 - 08:46 PM
apparently you can turn it off which is good
Posted 24 June 2010 - 10:31 PM
I'm really digging the art-style. It's like a living, breathing cartoon.
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