New DS redesign in the works
Posted 15 November 2007 - 01:12 AM
And yeah, I guess I am more pro-Microsoft. Big deal, I'm not saying they don't do the same thing. But the extent to which it happens is less blatant.
Posted 15 November 2007 - 01:49 AM
Posted 15 November 2007 - 06:25 AM
Posted 15 November 2007 - 03:01 PM
I disagree. I have lots of friends in my Pokémon Diamond game, and it wasn't a hassle at all to add the numbers. And they aren't "catering to kids" - they're catering to everyone. I would hardly call the members on this forum kids, and all of us have used them and enjoy the fact that we can play with each other over long distances. Otherwise, we never would've been able to trade and battle with all of our members. Also, I hardly see where pedos get into this.
True, but the Wii has the advantage in terms of price, because it doesn't have as big of a hard drive, making it more accessible to people who don't want to dish out $600 for a miraculous machine with no good games. I'd rather have the Wii.
Either way, you're giving ways on which Nintendo has, in your opinion, screwed up in the past 2 years. Your initial claim that Nintendo "always screws up" has a huge leak that spans over 15 years. What about the rest of their legacy? Super Nintendo, for example - what was wrong about that?
Edited by Linkmaster30000, 15 November 2007 - 03:03 PM.
Posted 15 November 2007 - 03:22 PM
I agree as well that friend codes are a pretty bad idea as well. When you compare it to superior online services like the PSN, LIVE, and even the PSP's online service, it's almost laughable. Honestly, names that are attached to an email account would be better than friend codes, as shown with superior online services by Sony and Microsoft. One of my main complaints about their online service, however, is the lack of a community base with their games. With games on Live and the PSN, you can make friends from the games, add them to your friend roster, and play them later with other potential friends. With the Wii and the DS, however, you cannot make friends directly from the games. In fact, you have no way of finding out the persons friend code in-game, nor can you interact with people who are not on your friend list. With the PS3, 360, and PSP, you have multiple ways to communicate with people (headsets, keyboards) who are not even on your friend list, and you can add people to your friend list in-game, which is not even possible with the way Nintendo has its internet service set up at the time. The only way that you can make friends on the games is if you know someone who has it and plays online, or you join a forum and trade friend codes there. And we all know the horrors of matchmaking from the Wii, DS, and Halo 3, so I'm not going to even get started about why selecting an on-going game is a superior alternative.
Edited by Haku, 15 November 2007 - 03:24 PM.
Posted 16 November 2007 - 02:19 PM
Posted 16 November 2007 - 03:40 PM
They added Rocket Race to it, and it's officially the greatest Halo game type ever.
Posted 23 December 2007 - 04:45 PM
However, I'm not here to stab daggers into anti-nintendo people. In fact, I have something to add myself. I've found the DS Lite to be a pain in the arse to handle. Now, the following is something that an old friend and I discussed, and I've found his argument to be quite true.
If there's anything that Nintendo has lost points on, it's the cumbersome layouts they've had for most of the Gameboys - save for the GC Advanced. I'm certain everyone here has a different opinion on the matter, but when you compare the original Gameboy to the Sega Gamegear (which Advanced may have taken inspiration from), I've found their linear design was harder to handle.
Now, even with the Advanced, there were still complaints from their consumers, saying that it lacked the back lighting. Thus GBA SP came about; unfortunately, they reverted to their awkward linear style with a flip-phone design. In my opinion, I was never truly bothered by the lack of back lighting in any of their previous hand helds. In fact, it promoted me to not play with it when I was supposed to be sleeping, heh.
I have not bought the original DS console, though I'm certain that it handles the same way as the Lite. Though they managed to get back on track with the GBA layout, the inclusion, and seemingly forced touch screen feature makes handling the DS Lite very difficult in tight situations during game play. Trying to work with the stylus while managing other buttons hasn't been always fun for me. Further more, it may be more or less my ADHD, but I often find trying to focus between the two screens almost overwhelming.
Improvements that they could attempt is to meld the two screens together, making the screen larger, and placing the controls onto the folding wings (and make sure that their designed not to close while you're playing, heh - perhaps a strong lock or something). In the end, the DS would be the same size, however there's one larger screen. As for the stylus... making proper use of the available tools, rather than trying to promote the features, would be much better.
Posted 23 December 2007 - 07:15 PM
Anyway, I don' think I'll be upgrading at all. I like my GBA games on the DS. =X
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