3DS price drop
Posted 11 August 2011 - 08:48 PM
Posted 11 August 2011 - 10:14 PM
I'm being facetious. I think you get exactly what you're willing to pay for actually. If it's not, then you just made an 80 usd or so, non-deductible donation to Nintendo, because you're a nice person and a loyal fan; however, I'm a little shocked that Nintendo may not have considered the fact that retail stores would lower the price immediately after the announcement, or that they may have been naughty enough to use this as an opportunity to temporarily drum up some more 3DS sales before the next quarter. Naughty.
Mostly, I'm shocked that there are pretty much no original games worth a Shaq-Fu yet. Send loyal fans a copy of a free 3DS game. I'm just kidding?
Edited by Valentine, 11 August 2011 - 10:33 PM.
Posted 11 August 2011 - 10:27 PM
I guess my point is that if you're upset with yourself for buying a system that only has one game that's worth anything, then that's up to you. Me, personally? I have no reason to dwell on it. Is being angry at myself for paying the initial price going to change anything? No, except give me perhaps a small dose of depression and a crappy outlook for the immediate future.
Heck, I could've waited to buy about half of my games until they were on sale or used. Systems too. I could've waited and gotten a 360 Slim, or a black Wii, or a smaller PS1 and PS2. There's a lot I could've done differently. Hindsight is 20/20.
I bought the 3DS for $250. I bought OoT3D and Link's Awakening, and got PokÚdex 3D for free. I have since enjoyed my system immensely, and I choose to focus on that instead of what I should've done.
Edited by Linkmaster30000, 11 August 2011 - 10:29 PM.
Posted 11 August 2011 - 10:32 PM
Posted 11 August 2011 - 10:34 PM
Posted 11 August 2011 - 10:37 PM
It's startling, yet not surprising, that some retailers are doing the "best of both worlds" approach and putting the 3DS on sale for the lower price and selling it before the actual price drop.
Posted 11 August 2011 - 10:45 PM
Wesker, it's neither startling nor surprising. Retail functions solely to push products, not amass them so Nintendo can brace their "loyal" fans.
Edited by Valentine, 11 August 2011 - 10:46 PM.
Posted 12 August 2011 - 01:55 AM
However, with $250 as price point, they completely missed the shift that the iPhone and other smartphones have brought about. In an age where people legitimately ask themselves things like this, the "Nintendo Tax" isn't really viable any more. Add to this that people in any other country than the US or Japan have been getting shafted hard by Nintendo since the dawn of time. I bought a Wii for Ç250 or ~$354. Why pay over $100 more to get shittier customer service, extremely Hey, that kangaroo just took my ball. translation and less releases for a premium price tag?
A region-blocked system for a higher price than the US one, with less, higher-priced games, that have crappier translations and only a handful of interesting games that are out or announced.
The bad sales are their own fault honestly. Sorry, got a bit carried away there.
Posted 14 August 2011 - 09:34 AM
Edited by James Cooper, 14 August 2011 - 09:35 AM.
Posted 14 August 2011 - 11:08 AM
Edited by Valentine, 14 August 2011 - 11:09 AM.
Posted 14 August 2011 - 12:00 PM
2 hours would be acceptable even
Edited by James Cooper, 14 August 2011 - 12:00 PM.
Posted 14 August 2011 - 02:08 PM
Posted 14 August 2011 - 03:53 PM
And not all DS/3DS games are 40 hours long. I'll gladly pay whatever they ask for Super Mario 3D Land or whatever, but if that game is 40 hours long I will proudly wear a MLP avatar for an entire year.
Posted 14 August 2011 - 05:53 PM
My answer? It didn't matter. If I paid about 1 dollar/hour to keep my mind happily occupied either way, it didn't matter. Neither was more fun. Also, if you don't put 40 hours in SML 3D through play/replay, you might still enjoy it. That matters more. I won't suggest that a game does have to be super duper long to be fun, because they don't.
I think the main problem is that, disregarding system prices, you either pay $40 for a game you have let's say, 50-50 chances of liking, or 40 $1 games you have 50-50 chances of liking.
I've enjoyed more than half the games I've bought, so I dunno about 50-50. Maybe if every purchase you make is an impulse buy. Today I'll get Super Mario Galaxy. Tomorrow... I'll get Barbie's Horseback Riding 3! >
Edited by Valentine, 14 August 2011 - 05:56 PM.
Posted 14 August 2011 - 06:11 PM
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