BioShock: Infinite is getting credit for its innovation, but Sony is hoping to expand that with a specialized Move controller. The title is getting a lot of press for a game still eons away, but details for whatever this peripheral might be are being played close to the chest.
The revelation came from the tail-end of a press release from the official UK PlayStation site, which stated the following:
And prepare to head to Columbia in 2012, the city in the sky featured in BioShock Infinite, as you attempt to save a girl named Elizabeth from the ominous Songbird. A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.
Though customized gadgets are certainly news, motion control in the upcoming steampunk-inspired shooter is not. Ken Levine shared the teamís vision for introducing motion control back in June, by stating the one thing all critics of the feature want to hear, ďAny experience that sits in the realm of motion play needs to be kept separate from the main experience.Ē
He went on to discuss what has been revealed about Mass Effectís multiplayer, which uses voice and motion control to enhance Ė but not overtake Ė the core experience. He thinks itís a great idea:
What you donít want to do is add something in and enforce it on anybody. Do an experiment, fine! Weíre in the experimental stage, and people shouldnít be afraid of experimenting as long as we can firewall off and protect what we know works. If we donít experiment, we donít progress.
Iíll be honest, a customized controller sounds like it would impact the main game quite a bit. Unless weíre looking at some sort of portable radio where youíll get dispatches from this gameís version of Atlas, it may be a bit more invasive than planned. But, if itís a life-sized, steampunk tommy gun, just ignore my criticism. Iíll be first in line.
Not sure how I feel about this...If it's to aid shooting, I'm all for it. Shooters are the one thing I think the Wii really excelled at with the wiimote.